Summit Show lets you select modifiers before starting a fight. Rewards can ask for a specific combination, a difficulty threshold or a title milestone; simply winning any fight does not satisfy all three. The released Cat-stle Siege example below shows how to read those conditions. The anniversary’s Scent of a Witch encounter is announced separately.
Global released-mode help and the Cat-stle Siege encounter in an unofficial archive of the October 14, 2026 English client. This is a dated encounter reference, not a tested build or the unreleased Scent of a Witch affix list.
Sources checked:
On this page
Entry and encounter scope
The official Version 1.13 notice required Authorization Level 10 for Summit Show. The preserved Cat-stle Siege activity uses that gate. Choose its available activity entry, then Start Show and the modifiers for the attempt.
Version 2.0 announces Scent of a Witch from October 19 after maintenance to November 2, 2026 at 12:59 (UTC-7). Its encounter and reward targets must be read separately when available. Do not apply Chaton’s mechanics to Mistique merely because both encounters use the Summit Show name.

A clear must include the requested modifiers
In the released Cat-stle Siege configuration, each special mission names the modifiers that must be selected together. These examples come from its own linked quest group:
Cat-stle Siege examples; these are not Scent of a Witch missions
Scroll the table sideways on a narrow screen.
| Modifier combination | What the mission asks for |
|---|---|
| Sluggish: Lesser + Blood Thirst | Clear with both selected. Skill cooldown increases; the HP modifier also changes sustain. |
| Full-auto Fire + DMG Increase: Greater + Disrupted Rhythm | Clear with all three. Chaton fires more bullets; enemy damage rises; being hit penalizes Skill damage. |
| Dark Ray + Demon’s Wrath: Greater + Demon’s Mark | Clear with all three. Sniper-mode attacks are enhanced; the other affixes add damage escalation risks. |
Check the complete modifier combination before entering. A harder setting with a different combination is not evidence that the named-affix mission is complete. Compare the difficulty gained with the mechanics your squad can handle, and use team-building principles to identify the missing damage, sustain or control job.
The table summarizes the effects without inventing numerical values from unresolved parameter placeholders. Read the selected live affix details for exact magnitudes and durations.
Difficulty, passive rewards and popularity have separate conditions
- Difficulty missions: the captured Cat-stle Siege set includes a clear at any difficulty, then clears at difficulty 10, 20, 30, 40, 50, 60 and 70 or above. A single lower-difficulty victory does not meet a higher threshold.
- Exact-affix missions: keep all listed modifiers selected for the successful attempt. These are separate from difficulty milestones.
- Title missions: reach the named Cat-stle Siege title milestone. Their wording is not simply another combat-difficulty target.
The Global mode help says accumulated rewards depend on the highest difficulty successfully completed and stop accumulating after 48 hours. Collect them within that cap. It also describes using accumulated items for Fan Contribution and stream popularity; daily popularity settlement compares the relevant opponent’s popularity.
Those general help rules and historical mission examples explain what each counter means. The current event screen supplies its actual opponents, claim status and deadline. Higher difficulty does not establish a free repeat of every already-claimed mission reward. For the announced return, see the anniversary schedule.
Sources & scope
These notes organize the sources below. Creator observations belong to their authors; this site has not performed the gameplay tests. A source check is separate from a game update or publication date.
Browse this guide category · All guides